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	<title>Comments on: For Nerds Only: Custom FLAR Markers Explained</title>
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	<link>http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/</link>
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		<title>By: Pier</title>
		<link>http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/comment-page-1/#comment-5192</link>
		<dc:creator>Pier</dc:creator>
		<pubDate>Fri, 24 Jul 2009 18:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.squidder.com/?p=247#comment-5192</guid>
		<description>Hi!

Thanks for the info... I supose I&#039;m a nerd :)

One question though... if the analysis is being done on a black/white image.... why in the pat file there are info for each RGB channel?

Shouldn&#039;t be enough to have each direction in bw ?</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Thanks for the info&#8230; I supose I&#8217;m a nerd <img src='http://www.squidder.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>One question though&#8230; if the analysis is being done on a black/white image&#8230;. why in the pat file there are info for each RGB channel?</p>
<p>Shouldn&#8217;t be enough to have each direction in bw ?</p>
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		<title>By: The Flash Art of War » Blog Archive » FLAR + Papervision3D = Fun</title>
		<link>http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/comment-page-1/#comment-278</link>
		<dc:creator>The Flash Art of War » Blog Archive » FLAR + Papervision3D = Fun</dc:creator>
		<pubDate>Thu, 26 Mar 2009 21:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.squidder.com/?p=247#comment-278</guid>
		<description>[...] http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/" rel="nofollow">http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/</a> [...]</p>
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		<title>By: Getting Started with Augmented Reality / FLARToolKit &#124; MarcPelland.com</title>
		<link>http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/comment-page-1/#comment-277</link>
		<dc:creator>Getting Started with Augmented Reality / FLARToolKit &#124; MarcPelland.com</dc:creator>
		<pubDate>Thu, 26 Mar 2009 19:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.squidder.com/?p=247#comment-277</guid>
		<description>[...] You should also get a pattern generator so that you can create your own patterns (markers). Go here for more details: http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/ [...]
</description>
		<content:encoded><![CDATA[<p>[...] You should also get a pattern generator so that you can create your own patterns (markers). Go here for more details: <a href="http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/" rel="nofollow">http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/</a> [...]</p>
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	<item>
		<title>By: FLARToolkit Single &#38; MultipleMarker Detection : CODEXPERIMENTS</title>
		<link>http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/comment-page-1/#comment-253</link>
		<dc:creator>FLARToolkit Single &#38; MultipleMarker Detection : CODEXPERIMENTS</dc:creator>
		<pubDate>Mon, 23 Mar 2009 06:43:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.squidder.com/?p=247#comment-253</guid>
		<description>[...] creating the best markers go and see the tutorial at squidder.com For the starters kit you can get flartoolkit via libspark repository or download the starterskit at [...]</description>
		<content:encoded><![CDATA[<p>[...] creating the best markers go and see the tutorial at squidder.com For the starters kit you can get flartoolkit via libspark repository or download the starterskit at [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Jon</title>
		<link>http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/comment-page-1/#comment-212</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Wed, 18 Mar 2009 11:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.squidder.com/?p=247#comment-212</guid>
		<description>Hey makc -

You&#039;re correct to point out that we misspoke when we suggested the physical dimensions are directly related the pixel size. However, they are still important -- for example, if you&#039;re tracking two markers and they&#039;re different sizes, yet marked as the same physical size, FLARToolKit will still display everything correctly, but the smaller of the two markers will be &quot;further away&quot;, if that makes sense. So while they will appear that they are sitting on the same plane (if on a table), they actually won&#039;t be within papervision. Though admittedly this is only a problem when you start trying to get the symbols to interact.

Again, as you correctly pointed out, the numbers themselves don&#039;t _really_ matter, but more the relationship. For example, if marker A is twice as big as marker B, you could just put its size in as &quot;2&quot; and &quot;1&quot; respectively so that FLAR renders out the scene in a way that more closely mirrors the actual physical relationship. So while it&#039;s not necessary, it&#039;s probably a best practice to at least create a way to adjust physical sizes appropriately.  

We&#039;ve updated the posted according.

Thanks!
Jon</description>
		<content:encoded><![CDATA[<p>Hey makc -</p>
<p>You&#8217;re correct to point out that we misspoke when we suggested the physical dimensions are directly related the pixel size. However, they are still important &#8212; for example, if you&#8217;re tracking two markers and they&#8217;re different sizes, yet marked as the same physical size, FLARToolKit will still display everything correctly, but the smaller of the two markers will be &#8220;further away&#8221;, if that makes sense. So while they will appear that they are sitting on the same plane (if on a table), they actually won&#8217;t be within papervision. Though admittedly this is only a problem when you start trying to get the symbols to interact.</p>
<p>Again, as you correctly pointed out, the numbers themselves don&#8217;t _really_ matter, but more the relationship. For example, if marker A is twice as big as marker B, you could just put its size in as &#8220;2&#8243; and &#8220;1&#8243; respectively so that FLAR renders out the scene in a way that more closely mirrors the actual physical relationship. So while it&#8217;s not necessary, it&#8217;s probably a best practice to at least create a way to adjust physical sizes appropriately.  </p>
<p>We&#8217;ve updated the posted according.</p>
<p>Thanks!<br />
Jon</p>
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		<title>By: makc</title>
		<link>http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/comment-page-1/#comment-190</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Tue, 17 Mar 2009 10:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.squidder.com/?p=247#comment-190</guid>
		<description>I would hate to add confusion here, but I think physical dimensions of printed marker do not matter at all. I have a perfect match with 65mm marker and code assuming it to be 80mm, for example. You would have little chance to infer physical dimensions of objects from webcam video, as long as it doesn&#039;t even have EXIF-like data available.</description>
		<content:encoded><![CDATA[<p>I would hate to add confusion here, but I think physical dimensions of printed marker do not matter at all. I have a perfect match with 65mm marker and code assuming it to be 80mm, for example. You would have little chance to infer physical dimensions of objects from webcam video, as long as it doesn&#8217;t even have EXIF-like data available.</p>
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		<title>By: Introduction to Augmented Reality at The other Andrew Hunt</title>
		<link>http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/comment-page-1/#comment-155</link>
		<dc:creator>Introduction to Augmented Reality at The other Andrew Hunt</dc:creator>
		<pubDate>Thu, 12 Mar 2009 21:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.squidder.com/?p=247#comment-155</guid>
		<description>[...] squidder.com, again [...]

[WORDPRESS HASHCASH] The comment&#039;s actual post text did not contain your blog url (http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained) and so is spam.</description>
		<content:encoded><![CDATA[<p>[...] squidder.com, again [...]</p>
<p>[WORDPRESS HASHCASH] The comment&#8217;s actual post text did not contain your blog url (<a href="http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained" rel="nofollow">http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained</a>) and so is spam.</p>
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		<title>By: Jon</title>
		<link>http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/comment-page-1/#comment-111</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Fri, 06 Mar 2009 16:45:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.squidder.com/?p=247#comment-111</guid>
		<description>Hey technodia -

We&#039;ve gone ahead and released our classes for detecting multiple markers and multiple patterns here:
http://www.squidder.com/2009/03/06/flar-how-to-multiple-instances-of-multiple-markers/

Enjoy!
Jon</description>
		<content:encoded><![CDATA[<p>Hey technodia -</p>
<p>We&#8217;ve gone ahead and released our classes for detecting multiple markers and multiple patterns here:<br />
<a href="http://www.squidder.com/2009/03/06/flar-how-to-multiple-instances-of-multiple-markers/" rel="nofollow">http://www.squidder.com/2009/03/06/flar-how-to-multiple-instances-of-multiple-markers/</a></p>
<p>Enjoy!<br />
Jon</p>
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	<item>
		<title>By: Jon</title>
		<link>http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/comment-page-1/#comment-105</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Thu, 05 Mar 2009 19:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.squidder.com/?p=247#comment-105</guid>
		<description>Hey technodai -

We have yet to come up against a hard limit for the number of patterns you can read or the number of them you can have on screen (see our &lt;a href=&quot;http://www.squidder.com/2009/03/03/augmented-reality-drum-kit/&quot; rel=&quot;nofollow&quot;&gt;drum kit&lt;/a&gt;). So far, it&#039;s really just been a challenge to fit that many patterns on the screen!

It&#039;s actually very easy to do multiple patterns (with some minor tweaking to FLARMultiMarkerDetector). The tricky part is dealing with multiple instances of the same pattern and always making sure you&#039;re changing the appropriate object. We&#039;re still messing around with that here, but once we nail it, we&#039;ll be sure to share!

Cheers,
Jon</description>
		<content:encoded><![CDATA[<p>Hey technodai -</p>
<p>We have yet to come up against a hard limit for the number of patterns you can read or the number of them you can have on screen (see our <a href="http://www.squidder.com/2009/03/03/augmented-reality-drum-kit/" rel="nofollow">drum kit</a>). So far, it&#8217;s really just been a challenge to fit that many patterns on the screen!</p>
<p>It&#8217;s actually very easy to do multiple patterns (with some minor tweaking to FLARMultiMarkerDetector). The tricky part is dealing with multiple instances of the same pattern and always making sure you&#8217;re changing the appropriate object. We&#8217;re still messing around with that here, but once we nail it, we&#8217;ll be sure to share!</p>
<p>Cheers,<br />
Jon</p>
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		<title>By: technodai</title>
		<link>http://www.squidder.com/2009/03/05/for-nerds-only-custom-flar-markers-explained/comment-page-1/#comment-104</link>
		<dc:creator>technodai</dc:creator>
		<pubDate>Thu, 05 Mar 2009 19:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.squidder.com/?p=247#comment-104</guid>
		<description>I would also like to thank you for putting this out there! I was wondering though, how many different markers is it possible to have? And how many markers can flash handle on screen at any one time?

Many many thanks, really cool stuff you&#039;re doing here.</description>
		<content:encoded><![CDATA[<p>I would also like to thank you for putting this out there! I was wondering though, how many different markers is it possible to have? And how many markers can flash handle on screen at any one time?</p>
<p>Many many thanks, really cool stuff you&#8217;re doing here.</p>
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